Pushing Tin Games is a board and card game publishing company based in Indianapolis, Indiana USA. We are working to empower women and encourage inclusivity with who we hire and what we publish.
Danielle Byrum
Lead Designer and CEO, Air Traffic Controller

People always think that air traffic control is the most stressful job in the world. They are right and wrong. ATC is stressful about 2% of the time; 98% of the job is just regular, day-to-day work. In the airspace that I work, I spend at least 33% of my job mind-numbingly bored. To keep my brain active and engaged, I tend to think about how I could turn everything I do into a game that other people could understand and enjoy. I have a very active imagination and I imagine most board game designers do something similar. Few people know what an en-route air traffic controller actually does. With my first game, Arrival Push, I wanted to show everyone what we do and how to do. As I develop new games, I am excited to explore other areas of life.
JR Byrum
Designer/Developer

Failed Magic the Gathering pro player turned board game breaker. I spend most of my time crunching numbers, min-maxing strategies, and testing the limits of every rule in existence. If there’s a loophole, I’ll find it. I enjoy making sure that to the best of my ability nothing gets missed and all the gaps have someone covering them. I do my best to support in any area that has a need, and help ensure the products we create are complete and fulfilling.
Lillianne Byrum
Prototyper

I specialize in making 3d prototype pieces for game development. My products may not be the finished product but they allow for proper playtesting.
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Anne-Laure Jenssen
Game Designer

I am an avid board gamer, a white cane user, and I work with blind and low vision people. Through my work, I have noticed how easily simply doing something together turns into fixed roles of assistant and assisted. Accessible board games change the rules by taking sight off its pedestal and letting other senses lead, leveling the table for blind and low vision players while sighted players suddenly have to work a bit harder. That moment is often fun, sometimes frustrating, and frequently eye-opening, revealing how different the world feels when vision is just one sense among many.
Cat